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First Aired in 1997

Just a couple of years after Columbia-TriStar Television (now Sony Pictures Television) took over production of Merv Griffin's two most successful game shows - Wheel of Fortune and Jeopardy! - the game show mogul was back, this time with the teen game show Click!

Playing on the enormously expanding technology of the Internet, Click saw three teams of teen-agers (one made up of two boys, another of two girls and the third one boy and one girl) compete for cash and the grand prize - a pair of computers!

Three rounds were played, with questions as thus:

* Web Site - Where the team had to identify the author of a fictional e-mail message (e.g., "Hello Martha, crossing the Delaware today. Make sure you tell Pa I didn't chop down that cherry tree!" Answer: George Washington).

* Click Pix - The team had to answer questions about a photograph.

* Sound Byte - Questions with audio clues.

* Word Wizard - Word-based questions, where contestants had to identify possibly the misspelled word in a sentence (via the Spell Check), the correctly spelled word from a choice of three (Dictionary), or give a synonym for a word (Thesaurus).

Three rounds were played, as thus:

* Round 1 - Each team was given 60 seconds to answer questions, at $25 or $50 each, using the click of a computer mouse (natch, otherwise Click's title wouldn't be very appropriate, eh?) to select the category. The final question was worth $100.

* Round 2 - One team stayed in control of the gameboard until they either gave a wrong answer, failed to answer in time or their computer screen showed Virus. In those instances, the other two teams could take control by answering a toss-up question, though the original team kept command if no one could answer correctly. Dollar values were $50 and $75.

* Round 3 - Seacrest turned his back to the screens and controlled the mouse (which he pressed to stop a randomly flashing cursor which designated either the "Mother Board" (1997-1998)/"Hard Drive" (1998-1999); Web Site; or Word Wizard. One member of each team ran to the boards, all first come, first serve-style; their partners went to the appropriate podium. Correct questions were worth $100. At an undefined point in the game, the team members switched places. After the teams switched three times, the team with the most cash became the show's champion and played the bonus round.

In the bonus round, the teams had to answer three questions to win a set of laptop computers. They did so by pressing the mouse to stop the cursor (which designated one of the screens); both members ran to the screen to answer the question and quickly had to scurry back, right or wrong. Each question was worth $100, and getting three won the bonus.

The dumpy bonus prize – they could have included such things as a trip, stereos, movie tickets and other prizes teen-agers covet as well – placed a pall (but not that big of one) on this fast-paced game show.
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